With Baba is You filled with ingenious ideas like these, we just had to get in touch with Teikari to find out more. If the sentence is changed to read Key is You', for example, the player will then be able to take control of the key, move it across the screen, and unlock a door. The title itself is a reference to one of the most intriguing concepts in the game: replacing the word 'Baba' block in the sentence 'Baba is you' with a different block or object will switch the player's control to that object. ![]() This is but one of numerous mind-boggling ways you can manipulate the game's properties by pushing blocks and creating new sentences. Pushing one of the blocks, thus breaking up the sentence, will disable the collision detection on all the walls on the screen. Blocks can take the form of objects or individual words, so three blocks in a row might read, say, ‘Wall is stop’. ![]() Like Sokoban, Baba is You involves pushing blocks to solve puzzles the twist here is that pushing blocks will fundamentally alter the game’s rules. Block-pushing games have been around since the days of Sokoban in the early 1980s, yet Finnish developer Arvi Teikari has managed to come up with an ingenious new take on an established format.
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